using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SocketWeaver.FixedMath;

public class FRotateAroundPoint : MonoBehaviour
{
    public FVector3 point;
    public FVector3 axis;
    public FFloat angle;

    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        FTransform fTransform = GetComponent<FTransform>();

        fTransform.RotateAround(point, axis, angle);
    }
}
